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10 Nov
By Neil Chakrabarty

Integrating PocketBase with Godot: A Game Developer’s Dream Backend

Integrating PocketBase with Godot: A Game Developer’s Dream Backend November 09, 2025 by Neil Chakrabarty Hey fellow game devs! If you’re building games with the Godot engine and need a

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19 Aug
By Neil Chakrabarty

Refining Prelude to Chaos and Deepening the Tau Sector with Grok’s Help

Hey everyone, Neil Chakrabarty here—retired CTO, Army vet, and sci-fi dreamer. It’s August 2025, and I’m thrilled to share the latest chapter in crafting AI Rim Expansion: Prelude to Chaos.

Continue readingRefining Prelude to Chaos and Deepening the Tau Sector with Grok’s Help

30 Jul
By Neil Chakrabarty

Handing Over Prelude to Chaos to Editors and Kicking Off the Game Design Journey.

Hey everyone, Neil Chakrabarty checking in again—your friendly neighborhood retired CTO, Army vet, and eternal sci-fi junkie. It’s only been a few days since my last update, but things are

Continue readingHanding Over Prelude to Chaos to Editors and Kicking Off the Game Design Journey.

25 Jul
By Neil Chakrabarty

Journey to the Stars:

Nearing the End of Prelude to Chaos and Embarking on Its Companion Game Hey everyone, Neil Chakrabarty here—retired CTO, Army veteran, and lifelong sci-fi enthusiast. It’s been an incredible ride

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Thank you to friends and family who helped me though writing books and games.