AI RIM: Prelude to Chaos – Revision 11 Progress Update AI RIM: Prelude to Chaos – Revision 11 Progress Report December 20, 2025 We’re deep into Revision 11 of AI
Continue readingAI RIM: Prelude to Chaos – Revision 11 Progress Update
AI RIM: Prelude to Chaos – Revision 11 Progress Update AI RIM: Prelude to Chaos – Revision 11 Progress Report December 20, 2025 We’re deep into Revision 11 of AI
Continue readingAI RIM: Prelude to Chaos – Revision 11 Progress Update
Integrating PocketBase with Godot: A Game Developer’s Dream Backend November 09, 2025 by Neil Chakrabarty Hey fellow game devs! If you’re building games with the Godot engine and need a
Continue readingIntegrating PocketBase with Godot: A Game Developer’s Dream Backend
Hey everyone, Neil Chakrabarty here—retired CTO, Army vet, and sci-fi dreamer. It’s August 2025, and I’m thrilled to share the latest chapter in crafting AI Rim Expansion: Prelude to Chaos.
Continue readingRefining Prelude to Chaos and Deepening the Tau Sector with Grok’s Help
Hey everyone, Neil Chakrabarty checking in again—your friendly neighborhood retired CTO, Army vet, and eternal sci-fi junkie. It’s only been a few days since my last update, but things are
Continue readingHanding Over Prelude to Chaos to Editors and Kicking Off the Game Design Journey.